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Questions Over 2d And 3d Games, Arcade And Videogames Consoles Of Table-cover.?

Hi all.
I saw an interesting topic for the future that can take video games: http://illbethejudgeofthat.wordpress.com/2009/08/05/2d-vs-3d-a-gaming-evolution/. Where the end speak of ” Eventually, video-games and will cease to exist In Their place will be indistinguishable from reality 3D simulations, virtual reality will to exist for persons willing to partake in, the only refuge for nostalgic gamers will be Their PCs and software emulating That will enable them to relive the ‘glory days’ of gaming while the rest of humanity are slaves to the Matrix, or at the very least, ludicrous system requirements. ”
Can all this be true, and in the future we will see new games only in 1st and 2nd person, and other isometric perspective? Why?
Some fans see that video games with 2D development, were fine for Super Nintendo and Mega Drive, 16-bit video game consoles, in the early 1990s. Now they have evolved into 3D game mechanics. And speaking of that, even later, when in the future, we have an advanced Virtual Reality, First person mode games, could be the star game mode preferred by all gamers.
lemure_siz, gp32spain in forums, commenting on the subject, “then those who are used to playing with virtual reality spend very much of a control handle with your hands. And playing a game represented in a 2D plane of grandparents will be something like playing today with tin trucks. ”
SniperCh … commented on yahoo answers, that “technology is advancing so fast that we can not know what will happen, but virtual reality, when perfected, will be the best of the best. Insurance will occasionally taking the games we’re used to today, but almost no one’s going to play. ”
It might also be argued that the mechanical or lateral and vertical development, are very simple and limited in play, and that this type of fixed screens do not allow much showmanship.
A press release on SEGA, committed to reviving sagas but adapting to changing times. He explained that “Mike Hayes, Sega producer, said in an interview with Gamasutra, the company is interested in reviving their classic franchises, but changing the gameplay.
Hayes says the fact that many of the latest SEGA games based on old sagas have failed precisely because they have tried to import the same gameplay of the originals. So SEGA commitment to change the original gameplay, adapting to changing times, since according to the former executive gameplay does not attract new players.
“We have been trying to revive old experiences SEGA franchises, but we have not gotten too successful. Currently, only we will embark on new revisions of sagas of the past if we make them relevant to modern audiences.”
http://www.gamasutra.com/view/news/36444/QA_How_Sega_Balances_Nostalgi%E2%80%8Ba_Modern_Gaming_Appeal.php
In this line, Dave Cox, producer of Castlevania: Lords of Shadow, said he wanted to see a new Contra dimensional, like the Castelvanias of mechanical or development, 3D, and maybe I could develop the Spanish team Mercury Steam, creators of the last Castlevania. (Castlevania: Lords of Shadow / 2 for PS3, and Xbox 360).
In contrast, there are other people who like video games, in forums, you see that classic video games, will remain niche. Or you can do like Shenmue, DOTT or Beyond Good and Evil, which has classic games in virtual reality, as complete minigames.
In this line, recently, Sega, has shown the first images of Taiko Drum Master in the game Sega, Yakuza 5. The partnership between Sega and Namco-Bandai to bring Taiko Drum Master machine to Yakuza 5, as a tribute to the 10-year-paced game.
The recreational, will be at the Club Sega, where they meet the Yakuza in their spare time, and has original arcade that parody other games. The machine Taiko Drum Master, you can play three songs and also make their appearance, one of the stuffed animals, to be achieved with the help of crane machine UFO Catcher, and you can see some pictures here: http: / / www.vandal.net/cgi-bin/vinot.pl?n=71467&…
This also seems to address film and integrated personal communications in the future, as we have websites such as: http://www.lashorasperdidas.com/index.php/2012/02/16/el-fin-de-la-revolucion/, in cinema, and in communications, http://www.ordenadores-y-portatiles.com/hologramas.html and http://gizmologia.com/2012/06/hologr…lida% E2% 80 % 8BD,. The ultimate fusion between reality and virtual reality artificial, (http://news.bbc.co.uk/2/hi/technology/7258105.stm). Finally concluded in the film article, which talks about technology and the way or tendency to follow, that everything seems to evolve into immersive experiences with displays introducing retinal, the explosion or Transmedia storytelling platform (the son of film undeclared , Internet, literature and video games), the ultimate fusion of reality and virtual reality (2033).

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